附魔助手
2017-10-17 10:37:25 -0400
→var ctx=com.mojang.minecraftpe.MainActivity.currentMainActivity.get();
var 等级=1
var 物品
function 按钮(){
ctx.runOnUiThread(new java.lang.Runnable({run:function(){try{
var $1=new android.widget.LinearLayout(ctx);
$1.setGravity(53);
var $2=new android.widget.Button(ctx);
$2.setText("附魔");
$2.setGravity(17);
$2.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
设置_等级()
ctx.runOnUiThread(new java.lang.Runnable({run:function(){try{
var $1=new android.widget.LinearLayout(ctx);
$1.setGravity(17);
var $2=new android.widget.ScrollView(ctx);
var $2_params=new android.widget.LinearLayout.LayoutParams(-2,800);
$2.setLayoutParams($2_params);
var $3=new android.widget.LinearLayout(ctx);
$3.setOrientation(1);
var $3_params=new android.widget.FrameLayout.LayoutParams(-2,-2);
$3.setLayoutParams($3_params);
var $4=new android.widget.Button(ctx);
$4.setText("附魔等级");
$4.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
设置_等级()
}}));
var $4_params=new android.widget.LinearLayout.LayoutParams(300,160);
$4.setLayoutParams($4_params);
$3.addView($4);
var $5=new android.widget.Button(ctx);
$5.setText("水下挖掘");
$5.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.AQUA_AFFINITY,等级);
}}));
var $5_params=new android.widget.LinearLayout.LayoutParams(300,160);
$5.setLayoutParams($5_params);
$3.addView($5);
var $6=new android.widget.Button(ctx);
$6.setText("节肢杀手");
$6.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.BANE_OF_ARTHROPODS,等级);
}}));
var $6_params=new android.widget.LinearLayout.LayoutParams(300,160);
$6.setLayoutParams($6_params);
$3.addView($6);
var $7=new android.widget.Button(ctx);
$7.setText("爆炸保护");
$7.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.BLAST_PROTECTION,等级);
}}));
var $7_params=new android.widget.LinearLayout.LayoutParams(300,160);
$7.setLayoutParams($7_params);
$3.addView($7);
var $8=new android.widget.Button(ctx);
$8.setText("海底探索");
$8.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.DEPTH_STRIDER,等级);
}}));
var $8_params=new android.widget.LinearLayout.LayoutParams(300,160);
$8.setLayoutParams($8_params);
$3.addView($8);
var $9=new android.widget.Button(ctx);
$9.setText("效率");
$9.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.EFFICIENCY,等级);
}}));
var $9_params=new android.widget.LinearLayout.LayoutParams(300,160);
$9.setLayoutParams($9_params);
$3.addView($9);
var $10=new android.widget.Button(ctx);
$10.setText("掉落保护");
$10.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.FEATHER_FALLING,等级);
}}));
var $10_params=new android.widget.LinearLayout.LayoutParams(300,160);
$10.setLayoutParams($10_params);
$3.addView($10);
var $11=new android.widget.Button(ctx);
$11.setText("火焰附加");
$11.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.FIRE_ASPECT,等级);
}}));
var $11_params=new android.widget.LinearLayout.LayoutParams(300,160);
$11.setLayoutParams($11_params);
$3.addView($11);
var $12=new android.widget.Button(ctx);
$12.setText("火焰保护");
$12.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.FIRE_PROTECTION,等级);
}}));
var $12_params=new android.widget.LinearLayout.LayoutParams(300,160);
$12.setLayoutParams($12_params);
$3.addView($12);
var $13=new android.widget.Button(ctx);
$13.setText("时运");
$13.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.FORTUNE,等级);
}}));
var $13_params=new android.widget.LinearLayout.LayoutParams(300,160);
$13.setLayoutParams($13_params);
$3.addView($13);
var $14=new android.widget.Button(ctx);
$14.setText("火焰附加");
$14.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.FLAME,等级);
}}));
var $14_params=new android.widget.LinearLayout.LayoutParams(300,160);
$14.setLayoutParams($14_params);
$3.addView($14);
var $15=new android.widget.Button(ctx);
$15.setText("击退");
$15.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.KNOCKBACK,等级);
}}));
var $15_params=new android.widget.LinearLayout.LayoutParams(300,160);
$15.setLayoutParams($15_params);
$3.addView($15);
var $16=new android.widget.Button(ctx);
$16.setText("无限");
$16.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.INFINITY,等级);
}}));
var $16_params=new android.widget.LinearLayout.LayoutParams(300,160);
$16.setLayoutParams($16_params);
$3.addView($16);
var $17=new android.widget.Button(ctx);
$17.setText("掠夺");
$17.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.LOOTING,等级);
}}));
var $17_params=new android.widget.LinearLayout.LayoutParams(300,160);
$17.setLayoutParams($17_params);
$3.addView($17);
var $18=new android.widget.Button(ctx);
$18.setText("耐久");
$18.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.UNBREAKING,等级);
}}));
var $18_params=new android.widget.LinearLayout.LayoutParams(300,-2);
$18.setLayoutParams($18_params);
$3.addView($18);
var $19=new android.widget.Button(ctx);
$19.setText("海之眷顾");
$19.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.LUCK_OF_THE_SEA,等级);
}}));
var $19_params=new android.widget.LinearLayout.LayoutParams(300,160);
$19.setLayoutParams($19_params);
$3.addView($19);
var $20=new android.widget.Button(ctx);
$20.setText("荆棘");
$20.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.THORNS,等级);
}}));
var $20_params=new android.widget.LinearLayout.LayoutParams(300,160);
$20.setLayoutParams($20_params);
$3.addView($20);
var $21=new android.widget.Button(ctx);
$21.setText("钓饵");
$21.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.LURE,等级);
}}));
var $21_params=new android.widget.LinearLayout.LayoutParams(300,160);
$21.setLayoutParams($21_params);
$3.addView($21);
var $22=new android.widget.Button(ctx);
$22.setText("亡灵杀手");
$22.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.SMITE,等级);
}}));
var $22_params=new android.widget.LinearLayout.LayoutParams(300,160);
$22.setLayoutParams($22_params);
$3.addView($22);
var $23=new android.widget.Button(ctx);
$23.setText("锋利");
$23.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.SHARPNESS,等级);
}}));
var $23_params=new android.widget.LinearLayout.LayoutParams(300,160);
$23.setLayoutParams($23_params);
$3.addView($23);
var $24=new android.widget.Button(ctx);
$24.setText("精准采集");
$24.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.SILK_TOUCH,等级);
}}));
var $24_params=new android.widget.LinearLayout.LayoutParams(300,160);
$24.setLayoutParams($24_params);
$3.addView($24);
var $25=new android.widget.Button(ctx);
$25.setText("水下呼吸");
$25.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.RESPIRATION,等级);
}}));
var $25_params=new android.widget.LinearLayout.LayoutParams(300,-2);
$25.setLayoutParams($25_params);
$3.addView($25);
var $26=new android.widget.Button(ctx);
$26.setText("力量");
$26.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.POWER,等级);
}}));
var $26_params=new android.widget.LinearLayout.LayoutParams(300,160);
$26.setLayoutParams($26_params);
$3.addView($26);
var $27=new android.widget.Button(ctx);
$27.setText("击退");
$27.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.PUNCH,等级);
}}));
var $27_params=new android.widget.LinearLayout.LayoutParams(300,160);
$27.setLayoutParams($27_params);
$3.addView($27);
var $28=new android.widget.Button(ctx);
$28.setText("保护");
$28.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.PROTECTION,等级);
}}));
var $28_params=new android.widget.LinearLayout.LayoutParams(300,160);
$28.setLayoutParams($28_params);
$3.addView($28);
var $29=new android.widget.Button(ctx);
$29.setText("弹射保护");
$29.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){
Player.enchant(物品,Enchantment.PROJECTILE_PROTECTION,等级);
}}));
var $29_params=new android.widget.LinearLayout.LayoutParams(300,160);
$29.setLayoutParams($29_params);
$3.addView($29);
$2.addView($3);
$1.addView($2);
var $=new android.widget.PopupWindow(ctx);
$.setFocusable(true);
$.setContentView($1);
$.setWidth(278);
$.setHeight(500);
$.setBackgroundDrawable(new android.graphics.drawable.ColorDrawable(100663296));
$.showAtLocation(ctx.getWindow().getDecorView(),android.view.Gravity.RIGHT| android.view.Gravity.TOP,27,55);
}catch(e){print(e)}}}));
//按钮
}}));
var $2_params=new android.widget.LinearLayout.LayoutParams(-2,-2);
$2.setLayoutParams($2_params);
$1.addView($2);
var button=new android.widget.PopupWindow(ctx);
//$.setFocusable(true);
button.setContentView($1);
button.setWidth(200);
button.setHeight(160);
button.setBackgroundDrawable(new android.graphics.drawable.ColorDrawable(0));
button.showAtLocation(ctx.getWindow().getDecorView(),android.view.Gravity.RIGHT| android.view.Gravity.TOP,27,55);
}catch(e){print(e)}}}));
}
function newLevel(){
按钮()
}
function modTick(){
物品=Player.getSelectedSlotId()
}
function 设置_等级(){
ctx.runOnUiThread(new java.lang.Runnable({run:function(){
try{
var buju=new android.widget.LinearLayout(ctx)
var shitu=new android.widget.ScrollView(ctx);
var daxiao=new android.view.ViewGroup.LayoutParams(800,300);
buju.setOrientation(1);
var gui1=new android.widget.EditText(ctx);
gui1.setHint("输入附魔等级");
gui1.setTextSize(20);
gui1.setTextColor(android.graphics.Color.argb(255,255,20,30));
gui1.setBackgroundDrawable(new android.graphics.drawable.ColorDrawable(android.graphics.Color.TRANSPARENT))
gui1.setWidth(800)
gui1.setHeight(80)
buju.addView(gui1,daxiao)
shitu.addView(buju);
var dialog=new android.app.AlertDialog.Builder(ctx).setView(shitu).setTitle("设置附魔等级").setPositiveButton("确定",new android.content.DialogInterface.OnClickListener(){onClick: function(dia,w){
等级=gui1.getText();
print("设置附魔等级为:"+等级)
}});
dialog.setNegativeButton("返回",new android.content.DialogInterface.OnClickListener(){onClick: function(dia,w){print("已返回")}});
dialog.show()
}
catch(cuowu){
print("出错了。错误为:"+cuowu)
}}}))}←
Back to home
Subscribe |
Register |
Login
| N