附魔助手

2017-10-17 10:37:25 -0400
→var ctx=com.mojang.minecraftpe.MainActivity.currentMainActivity.get(); var 等级=1 var 物品 function 按钮(){ ctx.runOnUiThread(new java.lang.Runnable({run:function(){try{ var $1=new android.widget.LinearLayout(ctx); $1.setGravity(53); var $2=new android.widget.Button(ctx); $2.setText("附魔"); $2.setGravity(17); $2.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ 设置_等级() ctx.runOnUiThread(new java.lang.Runnable({run:function(){try{ var $1=new android.widget.LinearLayout(ctx); $1.setGravity(17); var $2=new android.widget.ScrollView(ctx); var $2_params=new android.widget.LinearLayout.LayoutParams(-2,800); $2.setLayoutParams($2_params); var $3=new android.widget.LinearLayout(ctx); $3.setOrientation(1); var $3_params=new android.widget.FrameLayout.LayoutParams(-2,-2); $3.setLayoutParams($3_params); var $4=new android.widget.Button(ctx); $4.setText("附魔等级"); $4.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ 设置_等级() }})); var $4_params=new android.widget.LinearLayout.LayoutParams(300,160); $4.setLayoutParams($4_params); $3.addView($4); var $5=new android.widget.Button(ctx); $5.setText("水下挖掘"); $5.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.AQUA_AFFINITY,等级); }})); var $5_params=new android.widget.LinearLayout.LayoutParams(300,160); $5.setLayoutParams($5_params); $3.addView($5); var $6=new android.widget.Button(ctx); $6.setText("节肢杀手"); $6.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.BANE_OF_ARTHROPODS,等级); }})); var $6_params=new android.widget.LinearLayout.LayoutParams(300,160); $6.setLayoutParams($6_params); $3.addView($6); var $7=new android.widget.Button(ctx); $7.setText("爆炸保护"); $7.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.BLAST_PROTECTION,等级); }})); var $7_params=new android.widget.LinearLayout.LayoutParams(300,160); $7.setLayoutParams($7_params); $3.addView($7); var $8=new android.widget.Button(ctx); $8.setText("海底探索"); $8.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.DEPTH_STRIDER,等级); }})); var $8_params=new android.widget.LinearLayout.LayoutParams(300,160); $8.setLayoutParams($8_params); $3.addView($8); var $9=new android.widget.Button(ctx); $9.setText("效率"); $9.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.EFFICIENCY,等级); }})); var $9_params=new android.widget.LinearLayout.LayoutParams(300,160); $9.setLayoutParams($9_params); $3.addView($9); var $10=new android.widget.Button(ctx); $10.setText("掉落保护"); $10.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.FEATHER_FALLING,等级); }})); var $10_params=new android.widget.LinearLayout.LayoutParams(300,160); $10.setLayoutParams($10_params); $3.addView($10); var $11=new android.widget.Button(ctx); $11.setText("火焰附加"); $11.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.FIRE_ASPECT,等级); }})); var $11_params=new android.widget.LinearLayout.LayoutParams(300,160); $11.setLayoutParams($11_params); $3.addView($11); var $12=new android.widget.Button(ctx); $12.setText("火焰保护"); $12.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.FIRE_PROTECTION,等级); }})); var $12_params=new android.widget.LinearLayout.LayoutParams(300,160); $12.setLayoutParams($12_params); $3.addView($12); var $13=new android.widget.Button(ctx); $13.setText("时运"); $13.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.FORTUNE,等级); }})); var $13_params=new android.widget.LinearLayout.LayoutParams(300,160); $13.setLayoutParams($13_params); $3.addView($13); var $14=new android.widget.Button(ctx); $14.setText("火焰附加"); $14.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.FLAME,等级); }})); var $14_params=new android.widget.LinearLayout.LayoutParams(300,160); $14.setLayoutParams($14_params); $3.addView($14); var $15=new android.widget.Button(ctx); $15.setText("击退"); $15.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.KNOCKBACK,等级); }})); var $15_params=new android.widget.LinearLayout.LayoutParams(300,160); $15.setLayoutParams($15_params); $3.addView($15); var $16=new android.widget.Button(ctx); $16.setText("无限"); $16.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.INFINITY,等级); }})); var $16_params=new android.widget.LinearLayout.LayoutParams(300,160); $16.setLayoutParams($16_params); $3.addView($16); var $17=new android.widget.Button(ctx); $17.setText("掠夺"); $17.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.LOOTING,等级); }})); var $17_params=new android.widget.LinearLayout.LayoutParams(300,160); $17.setLayoutParams($17_params); $3.addView($17); var $18=new android.widget.Button(ctx); $18.setText("耐久"); $18.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.UNBREAKING,等级); }})); var $18_params=new android.widget.LinearLayout.LayoutParams(300,-2); $18.setLayoutParams($18_params); $3.addView($18); var $19=new android.widget.Button(ctx); $19.setText("海之眷顾"); $19.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.LUCK_OF_THE_SEA,等级); }})); var $19_params=new android.widget.LinearLayout.LayoutParams(300,160); $19.setLayoutParams($19_params); $3.addView($19); var $20=new android.widget.Button(ctx); $20.setText("荆棘"); $20.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.THORNS,等级); }})); var $20_params=new android.widget.LinearLayout.LayoutParams(300,160); $20.setLayoutParams($20_params); $3.addView($20); var $21=new android.widget.Button(ctx); $21.setText("钓饵"); $21.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.LURE,等级); }})); var $21_params=new android.widget.LinearLayout.LayoutParams(300,160); $21.setLayoutParams($21_params); $3.addView($21); var $22=new android.widget.Button(ctx); $22.setText("亡灵杀手"); $22.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.SMITE,等级); }})); var $22_params=new android.widget.LinearLayout.LayoutParams(300,160); $22.setLayoutParams($22_params); $3.addView($22); var $23=new android.widget.Button(ctx); $23.setText("锋利"); $23.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.SHARPNESS,等级); }})); var $23_params=new android.widget.LinearLayout.LayoutParams(300,160); $23.setLayoutParams($23_params); $3.addView($23); var $24=new android.widget.Button(ctx); $24.setText("精准采集"); $24.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.SILK_TOUCH,等级); }})); var $24_params=new android.widget.LinearLayout.LayoutParams(300,160); $24.setLayoutParams($24_params); $3.addView($24); var $25=new android.widget.Button(ctx); $25.setText("水下呼吸"); $25.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.RESPIRATION,等级); }})); var $25_params=new android.widget.LinearLayout.LayoutParams(300,-2); $25.setLayoutParams($25_params); $3.addView($25); var $26=new android.widget.Button(ctx); $26.setText("力量"); $26.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.POWER,等级); }})); var $26_params=new android.widget.LinearLayout.LayoutParams(300,160); $26.setLayoutParams($26_params); $3.addView($26); var $27=new android.widget.Button(ctx); $27.setText("击退"); $27.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.PUNCH,等级); }})); var $27_params=new android.widget.LinearLayout.LayoutParams(300,160); $27.setLayoutParams($27_params); $3.addView($27); var $28=new android.widget.Button(ctx); $28.setText("保护"); $28.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.PROTECTION,等级); }})); var $28_params=new android.widget.LinearLayout.LayoutParams(300,160); $28.setLayoutParams($28_params); $3.addView($28); var $29=new android.widget.Button(ctx); $29.setText("弹射保护"); $29.setOnClickListener(new android.view.View.OnClickListener({onClick:function(){ Player.enchant(物品,Enchantment.PROJECTILE_PROTECTION,等级); }})); var $29_params=new android.widget.LinearLayout.LayoutParams(300,160); $29.setLayoutParams($29_params); $3.addView($29); $2.addView($3); $1.addView($2); var $=new android.widget.PopupWindow(ctx); $.setFocusable(true); $.setContentView($1); $.setWidth(278); $.setHeight(500); $.setBackgroundDrawable(new android.graphics.drawable.ColorDrawable(100663296)); $.showAtLocation(ctx.getWindow().getDecorView(),android.view.Gravity.RIGHT| android.view.Gravity.TOP,27,55); }catch(e){print(e)}}})); //按钮 }})); var $2_params=new android.widget.LinearLayout.LayoutParams(-2,-2); $2.setLayoutParams($2_params); $1.addView($2); var button=new android.widget.PopupWindow(ctx); //$.setFocusable(true); button.setContentView($1); button.setWidth(200); button.setHeight(160); button.setBackgroundDrawable(new android.graphics.drawable.ColorDrawable(0)); button.showAtLocation(ctx.getWindow().getDecorView(),android.view.Gravity.RIGHT| android.view.Gravity.TOP,27,55); }catch(e){print(e)}}})); } function newLevel(){ 按钮() } function modTick(){ 物品=Player.getSelectedSlotId() } function 设置_等级(){ ctx.runOnUiThread(new java.lang.Runnable({run:function(){ try{ var buju=new android.widget.LinearLayout(ctx) var shitu=new android.widget.ScrollView(ctx); var daxiao=new android.view.ViewGroup.LayoutParams(800,300); buju.setOrientation(1); var gui1=new android.widget.EditText(ctx); gui1.setHint("输入附魔等级"); gui1.setTextSize(20); gui1.setTextColor(android.graphics.Color.argb(255,255,20,30)); gui1.setBackgroundDrawable(new android.graphics.drawable.ColorDrawable(android.graphics.Color.TRANSPARENT)) gui1.setWidth(800) gui1.setHeight(80) buju.addView(gui1,daxiao) shitu.addView(buju); var dialog=new android.app.AlertDialog.Builder(ctx).setView(shitu).setTitle("设置附魔等级").setPositiveButton("确定",new android.content.DialogInterface.OnClickListener(){onClick: function(dia,w){ 等级=gui1.getText(); print("设置附魔等级为:"+等级) }}); dialog.setNegativeButton("返回",new android.content.DialogInterface.OnClickListener(){onClick: function(dia,w){print("已返回")}}); dialog.show() } catch(cuowu){ print("出错了。错误为:"+cuowu) }}}))}←
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